| |||||||
| Preguntas Frecuentes SimRacing.es Manuales, tutoriales y preguntas frecuentes sobre la comunidad SimRacing.es |
![]() |
| | LinkBack (14) | Herramientas | Desplegado |
| | #82 (permalink) |
| Administrador
Mensajes: 858
| No soy yo precisamente el que tiene un volante que no pasa de 200º, cosa que me extraña, y el mio no me lo regalaron con los cereales. Hoy en dia es mas facil tener un volante con mas de 270º que con menos. Volviendo al tema, creo que tampoco es necesario comerse la cabeza mucho con este aspecto, es simplemente un añadido mas, es algo que ni siquiera te ayuda a mejorar, ademas pienso que lo mejor es acostumbrarse a una configuracion base mas o menos fija y listo. Y yo no se cual es el motivo y si os ha pasado a vosotros, pero cada vez que quito los drivers y los vuelvo a poner con la misma confi parece otro volante, no tiene nada que ver, luego a los dos dias ya te olvidas, te has vuelto a acostumbrar y parece todo normal. Bueno, aqui os dejo mi configuracion en el panel, muy tipica. -Modo combinado: Desactivado -Grados de giro:270 -FFB activo -Intensidad global 100% -Intensidad del muelle 0% -Intensidad de amortiguacion 0% -Sistema de centrado: Desactivado Y esta, ya en el juego, algo mas compleja que no recomiendo a nadie, por si la quereis probar... [CONTROLS] [ Basic Controls ] Basic Controls="0" [ General Controls ] Analog Control Filter="0" // 0 = off, 31 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=handbrake, 8=steering, 16=clutch Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out) Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable) Fixed Rate Inputs="1" // whether to sample joystick/wheel inputs in a thread for better precision Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily Steer Ratio Speed="20.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable) Speed Sensitive Steering="0.60000" Keyboard Layout Override="0" // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts Keyboard Weighted="0" // New force-based method for keyboard controls for more natural inputs Keyboard Flags="1" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key Keyboard Damping="1.60000" // This is the damping factor for the weighted method (2.0 = critical, < 2.0 = underdamped, > 2.0 = overdamped Keyboard Steering="0.19931" Keyboard Throttle="0.49724" Keyboard Brake="0.49724" Keyboard Clutch="0.19931" Mimic Steering="0" // Mimic AI or pitlane assistance with force feedback Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Neutral Activation="0" // whether to select neutral if shift up & shift down are pressed simultaneously Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated Steering Wheel Range="200" // Degrees of rotation of in-game steering wheel Minimum Controller Buttons="2" // Increase if not enough buttons are being accepted (meaning we need to override a driver bug) HMD Pitch Exponent="1.00000" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.00000" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.00000" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.5 = max, -0.5 = reversed max) HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.5 = max, -0.5 = reversed max) HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.5 = max, -0.5 = reversed max) Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard. Freemove Forward Speed="2.00000" // Freemove Forward speed. Freemove Down Speed="2.00000" // Freemove Down speed. Freemove Right Speed="2.00000" // Freemove Right speed. [ Joystick ] Axis [00, 00] Dead Zone="0.00000" // Controller 1 X Axis [00, 00] Sensitivity="0.50345" Axis [00, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [00, 01] Dead Zone="0.00000" // Controller 1 Y Axis [00, 01] Sensitivity="0.50345" Axis [00, 01] Center="1.00000" Axis [00, 02] Dead Zone="0.00000" // Controller 1 Z Axis [00, 02] Sensitivity="0.50345" Axis [00, 02] Center="0.50000" Axis [00, 03] Dead Zone="0.00000" // Controller 1 RX Axis [00, 03] Sensitivity="0.50345" Axis [00, 03] Center="0.50000" Axis [00, 04] Dead Zone="0.00000" // Controller 1 RY Axis [00, 04] Sensitivity="0.50345" Axis [00, 04] Center="0.50000" Axis [00, 05] Dead Zone="0.00000" // Controller 1 RZ Axis [00, 05] Sensitivity="0.50345" Axis [00, 05] Center="1.00000" Axis [00, 06] Dead Zone="0.00000" // Controller 1 S0 Axis [00, 06] Sensitivity="0.50345" Axis [00, 06] Center="0.50000" Axis [00, 07] Dead Zone="0.00000" // Controller 1 S1 Axis [00, 07] Sensitivity="0.50345" Axis [00, 07] Center="1.00000" Axis [01, 00] Dead Zone="0.00000" // Controller 2 X Axis [01, 00] Sensitivity="0.50345" Axis [01, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [01, 01] Dead Zone="0.00000" // Controller 2 Y Axis [01, 01] Sensitivity="0.50345" Axis [01, 01] Center="0.50000" Axis [01, 02] Dead Zone="0.00000" // Controller 2 Z Axis [01, 02] Sensitivity="0.50345" Axis [01, 02] Center="0.50000" Axis [01, 03] Dead Zone="0.00000" // Controller 2 RX Axis [01, 03] Sensitivity="0.50345" Axis [01, 03] Center="0.50000" Axis [01, 04] Dead Zone="0.00000" // Controller 2 RY Axis [01, 04] Sensitivity="0.50345" Axis [01, 04] Center="0.50000" Axis [01, 05] Dead Zone="0.00000" // Controller 2 RZ Axis [01, 05] Sensitivity="0.50345" Axis [01, 05] Center="0.50000" Axis [01, 06] Dead Zone="0.00000" // Controller 2 S0 Axis [01, 06] Sensitivity="0.50345" Axis [01, 06] Center="0.50000" Axis [01, 07] Dead Zone="0.00000" // Controller 2 S1 Axis [01, 07] Sensitivity="0.50345" Axis [01, 07] Center="0.50000" Axis [02, 00] Dead Zone="0.00000" // Controller 3 X Axis [02, 00] Sensitivity="0.50000" Axis [02, 00] Center="0.50000" // 0.0=min, 0.5=center, 1.0=max (use to correct centering or split-axis issues) Axis [02, 01] Dead Zone="0.00000" // Controller 3 Y Axis [02, 01] Sensitivity="0.50000" Axis [02, 01] Center="0.50000" Axis [02, 02] Dead Zone="0.00000" // Controller 3 Z Axis [02, 02] Sensitivity="0.50000" Axis [02, 02] Center="0.50000" Axis [02, 03] Dead Zone="0.00000" // Controller 3 RX Axis [02, 03] Sensitivity="0.50000" Axis [02, 03] Center="0.50000" Axis [02, 04] Dead Zone="0.00000" // Controller 3 RY Axis [02, 04] Sensitivity="0.50000" Axis [02, 04] Center="0.50000" Axis [02, 05] Dead Zone="0.00000" // Controller 3 RZ Axis [02, 05] Sensitivity="0.50000" Axis [02, 05] Center="0.50000" Axis [02, 06] Dead Zone="0.00000" // Controller 3 S0 Axis [02, 06] Sensitivity="0.50000" Axis [02, 06] Center="0.50000" Axis [02, 07] Dead Zone="0.00000" // Controller 3 S1 Axis [02, 07] Sensitivity="0.50000" Axis [02, 07] Center="0.50000" [ Input ] Control - Accelerate="(1, 4)" Control - Brake="(1, 12)" Control - Steer Left="(1, 2)" Control - Steer Right="(1, 1)" Control - Shift Up="(1, 17)" Control - Shift Down="(1, 18)" Control - Neutral="(0, 89)" Control - Reverse Gear="(1, 27)" Control - First Gear="(1, 21)" Control - Second Gear="(1, 22)" Control - Third Gear="(1, 23)" Control - Fourth Gear="(1, 24)" Control - Fifth Gear="(1, 25)" Control - Sixth Gear="(1, 26)" Control - Seventh Gear="(0, 89)" Control - Clutch In="(1, 105)" Control - Toggle AI Control="(0, 23)" Control - Driver Hot Swap="(0, 17)" Control - Passenger Select="(0, 25)" Control - Display Mode="(0, 28)" Control - Pit Request="(0, 31)" Control - Pit Menu Up="(1, 28)" Control - Pit Menu Down="(1, 58)" Control - Pit Menu Inc="(1, 59)" Control - Pit Menu Dec="(1, 29)" Control - TCOverride="(0, 24)" Control - Launch Control="(0, 53)" Control - Speed Limiter="(1, 20)" Control - Bias Forward="(0, 26)" Control - Bias Rearward="(0, 27)" Control - Increment Boost="(0, 89)" Control - Decrement Boost="(0, 89)" Control - Temporary Boost="(0, 89)" Control - Look Left="(1, 73)" Control - Look Right="(1, 71)" Control - Rear Look="(1, 19)" Control - Instant Replay="(0, 19)" Control - Pause="(0, 25)" Control - Restart Race="(0, 21)" Control - Toggle Free Move="(0, 22)" Control - Zero Free Move="(0, 89)" Control - Display Vehicle Labels="(0, 15)" Control - Ignition="(0, 89)" Control - Starter="(0, 89)" Control - Horn="(0, 89)" Control - Headlights="(0, 35)" Control - Handbrake="(0, 89)" Control - Look Up="(0, 89)" Control - Look Down="(0, 89)" Control - Look Roll Left="(0, 89)" Control - Look Roll Right="(0, 89)" Control - Adjust Seat Fore="(0, 89)" Control - Adjust Seat Aft="(0, 89)" Control - Adjust Seat Up="(0, 89)" Control - Adjust Seat Down="(0, 89)" Control - Screenshot="(0, 88)" Control - Time Acceleration="(0, 89)" Control - Steering Help="(0, 59)" Control - Opposite Lock="(0, 60)" Control - Braking Help="(0, 61)" Control - Stability Control="(0, 62)" Control - Spin Recovery="(0, 63)" Control - Invulnerability="(0, 64)" Control - Auto Shifting="(0, 65)" Control - Traction Control="(0, 66)" Control - Anti-lock Brakes="(0, 67)" Control - Auto Pit Lane="(0, 68)" Control - Auto Clutch="(0, 87)" Control - Toggle Mirror="(0, 4)" Control - Toggle HUD Stats Bar="(0, 5)" Control - Toggle HUD Tachometer="(0, 6)" Control - Cycle HUD MFDs="(0, 7)" Control - Toggle Overlays="(0, 8)" Control - Realtime Chat="(0, 20)" Control - Quick Chat #1="(0, 89)" Control - Quick Chat #2="(0, 89)" Control - Quick Chat #3="(0, 89)" Control - Quick Chat #4="(0, 89)" Control - Quick Chat #5="(0, 89)" Control - Quick Chat #6="(0, 89)" Control - Quick Chat #7="(0, 89)" Control - Quick Chat #8="(0, 89)" Control - Quick Chat #9="(0, 89)" Control - Quick Chat #10="(0, 2)" Control - Quick Chat #11="(0, 11)" Control - Quick Chat #12="(0, 3)" Control - External Signal Up="(0, 89)" Control - External Signal Down="(0, 89)" Control - External Signal Left="(0, 89)" Control - External Signal Right="(0, 89)" Control - External Signal Select="(0, 89)" Control - External Signal Cancel="(0, 89)" Control - View Next Vehicle="(0, 78)" Control - View Previous Vehicle="(0, 74)" Control - View Original Vehicle="(0, 156)" Control - Driving Cameras="(0, 210)" Control - Onboard Cameras="(0, 199)" Control - Swingman Camera="(0, 201)" Control - Spectator Cameras="(0, 207)" Control - Tracking Cameras="(0, 209)" Control - Swingman Up="(0, 72)" Control - Swingman Down="(0, 80)" Control - Swingman Left="(0, 75)" Control - Swingman Right="(0, 77)" Control - Swingman Zoom In="(0, 73)" Control - Swingman Zoom Out="(0, 71)" Control - Swingman Reset="(0, 76)" Control - Camera Slow Move="(0, 89)" Control - Camera Move Forward="(0, 200)" Control - Camera Move Backward="(0, 208)" Control - Camera Move Left="(0, 203)" Control - Camera Move Right="(0, 205)" Control - Camera Move Up="(0, 30)" Control - Camera Move Down="(0, 44)" Control - Camera Tilt Up="(0, 89)" Control - Camera Tilt Down="(0, 89)" Control - Camera Tilt Left="(0, 89)" Control - Camera Tilt Right="(0, 89)" Control - Camera Turn Left="(0, 89)" Control - Camera Turn Right="(0, 89)" Control - Camera Zoom In="(0, 45)" Control - Camera Zoom Out="(0, 46)" Control - Toggle use of hardware plugins="(0, 34)" Control - Push To Talk Control for Voice Chat="(0, 89)" Control - Push To change camera view="(0, 89)" Control - Reset Force Feedback="(0, 89)" Control - Standard Display="(0, 89)" Control - Pit Display="(0, 89)" Control - Vehicle Status="(0, 89)" Control - Driving Aids="(0, 89)" Control - Extra Info="(0, 89)" Control - Race Info="(0, 89)" Control - Standings Display="(0, 89)" [ Force Feedback ] FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad. FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom. FFB Gain="0.80000" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers) FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable) FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values FFB steer force neutral range="0.03000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable) FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3 FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight. FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate. FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0 FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0 FFB steer damper coefficient="-0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0) FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency. FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point). FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude). FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0) FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0) FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB Joy[00] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Pos="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="0.00000" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.00000" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="0.00000" // DirectInput Coefficient to use for spring Resumida en el juego: -Efectos del FFB: medio -Fuerza del FFB: -100 por defecto Valores del FFB para los V8 -MaxForceAtSteeringRack=1500.000000 -SteeringDamper=2500.000000 -FFBMixerRealFeelPercent=100.000000 -SmoothingLevel=2 Estos ultimos, los recomendados por los creadores del mod con un poco mas de suavizado. Todo este rollo sin sentido por si alguien no sabe ponerlo va en un .ini dentro de C:\Archivos de programa\rFactor\UserData\Controller por defecto, y se carga desde el juego en settings/asignaciones/preajustes. Tengo un par como estas en desuso, y esta en concreto tiene mas años que el hilo negro, ya lo usaba en f1ch y gtr, mas tarde la adapte a rfactor y al g25. Espero no haber ayudado a nadie y tb espero que nadie se lea este chorizo, yo no lo haria. Saludos. |
| Última edición por Nasa; 21-oct-08 a las 11:45 | |
| | |
| | #83 (permalink) | |
| Administrador
Mensajes: 858
| Cita:
Insisto en esto eh ! P.d. Espero que Houze no me riña por doble posteo. ![]() | |
| | ||
| | |
| | #85 (permalink) |
| Moderadores Edad: 35
Mensajes: 534
| Hola buena: Llevo usando el realfeel casi desde le principio, desde hace mas de un mes tengo un G25, pero ayer instale el mod oversteer 2.2 y el worldkarting, y creo que algo ha pasado porque cuando juego el realfeel ya no funciona, no responde a las teclas crtl 12345 ... se ha debido borrar algo pero los archivos controller.ini y realfeel.ini siguen estando. ¿sabeis que puede estar pasando? saludos. |
| | |
| | #86 (permalink) | |
| Administrador | Cita:
A ver si en el momento de ejecutarse esos mods, tenias desactivado el bloq numérico y por eso no responden las teclas..... porque los mods no desinstalan nada, de hecho tengo instalado el wordkarting y lo desactivo a mano, porque el realfeel va muy mal. Saludos. Saludos. | |
| | ||
| | |
| | #87 (permalink) |
| Moderadores Edad: 35
Mensajes: 534
| Nada, incluso he desinstalado el rfactor, he instalado la version lite y borrado todo lo antiguo. despues de volver a instalar todo, incluido de nuevo el realfeel, la vocecita del realfeel is enable nada no sale. dicen que el real feel a alguno les hace bajar tiempo, pero lo que si me va hacer a mi el no tenerlo va a ser perderlo, no se que ha podido pasar pero como siga asi reinstalo todo windows de nuevo. |
| | |
| | #89 (permalink) | |
| Organización SR Edad: 39
Mensajes: 2.169
| Cita:
Yo en el motec me sale Steering Arm Force 268 eso donde tengo que ponerlo y que hace que cambie eso . Muchas gracias PD:Ese dato lo he sacado de la vuelta mas rapida que por dios lo que me cuesta llevar este volante con el mod | |
| Última edición por HongKFui; 09-nov-08 a las 11:09 | ||
| | |
| | #90 (permalink) | |
| Administrador | Cita:
RealFeelPlugin.dll dentro de Rfactor/plugins Controller.ini dento de la carpeta Rfactor Para saber si te funciona correctamente debes poner esta línea en el fichero controller.ini tal que así: [ Basic Controls ]Colocando la línea en rojo, ejecuta el rfactor y sal a dar unas vueltas.... si el plugin está en marcha, en la carpeta de rfactor debe haber un fichero log creado por el realfeel.... aunque no te funcionen las teclas. A ver si yendo paso a paso damos con la solución. Saludos. | |
| | ||
| | |
| | #91 (permalink) |
| Miembro Gran Master Edad: 44
Mensajes: 1.609
| Y no tiene nada que ver el Motec con el Realfeel, lo único que el parámetro que utiliza el Realfeel es el SteeringArmForce, osea la fuerza en la columna de dirección, y puedes ver su valor en el Motec al igual que todos los demás. Pero insisto, no tienen nada que ver el uno con el otro. Los parámetros del RealFeel se cambian del Realfeel.ini que esta en la carpeta RFactor. |
| "Be Throttle...my friend" __________________________________________ ![]() | |
| | |
| | #92 (permalink) |
| Moderadores Edad: 35
Mensajes: 534
| gracias por los consejos pero no se soluciona, he probado lo que dices hong y la verdad no veo por ningun lado el log que se debe generar. asi que aprovechando que tengo bastante basura en el pc, voy a hacer una instalacion limpia y se acabo (espero). saludos. |
| | |
| | #93 (permalink) |
| Moderadores Edad: 35
Mensajes: 534
| hola buenas. Creo que tengo el real feel instalado, y digo creo porque desde hace un tiempo la voz que dice real feel is enable a dejado de sonar, la opcion la tengo enable pero no suena. El caso es que uso las teclas ctrl numpad, parece que funciona. ¿sabeis que puede pasar para que no me diga que esta enable? saludos. |
| | |
| | #94 (permalink) | |
| Administrador Edad: 28
Mensajes: 1.181
| Cita:
Otra cosa curiosa que me pasa es que me cambie al vista y ahora en vez de un tio me habla una tia xDDDDDDDDD | |
| | ||
| | |
| | #95 (permalink) |
| Miembro Gran Master Edad: 44
Mensajes: 1.609
| Para que hable o no es el "speechenabled" creo que se llama, true habla, false no. A mí tambien se me quedó mudo unos días y luego volvió el solito. Probar con el ctrl+numpad 8, que es el que invierte el FFB y se nota enseguida si esta en marcha o no. |
| "Be Throttle...my friend" __________________________________________ ![]() | |
| | |
| | #96 (permalink) | |
| Moderadores Edad: 35
Mensajes: 534
| Cita:
la vocecita.pero bueno si veo que le pasa a mas gente de vez en cuando ya sabeis mal de muchos... | |
| | |
| | #97 (permalink) |
| Moderadores Edad: 35
Mensajes: 534
| Va otra duda que tengo desde que instale el mod de la F1: cuando estoy parado en el box o en las salidas, el volante se pone mirando para un lado u otro y tengo que sujetarlo para que este centrado, si lo suelto se va un lado, luego en marcha bien, ¿sabeis que parametro modifica esto? |
| | |
![]() |
| Herramientas | |
| Desplegado | |
| |
Temas Similares | ||||
| Tema | Autor | Foro | Respuestas | Último mensaje |
| Volante Thrustmaster RGT Force Feedback Clutch: Opiniones | lentinni | Preguntas Frecuentes SimRacing.es | 9 | 26-ene-10 18:17 |
| Configuración G25 para rfactor (sin plugin real FFB) | Bafel | Preguntas Frecuentes SimRacing.es | 3 | 22-feb-09 11:07 |
| RealFeel Plugin para Gamepad Xbox360. | Roger Vergara | Chit-Chat | 4 | 22-dic-08 09:45 |
| Force feedback, explicación lógica? | Eli | Chit-Chat | 9 | 05-sep-08 09:32 |
| Volante Thrustmaster Force Feedback Pro con pedal de embrague | jmabui | Preguntas Frecuentes SimRacing.es | 4 | 02-jul-08 07:58 |
| |